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// Copyright 2026 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_REGEXP_REGEXP_BYTECODE_ANALYSIS_H_
#define V8_REGEXP_REGEXP_BYTECODE_ANALYSIS_H_
#include "irregexp/RegExpShim.h"
namespace v8 {
namespace internal {
class TrustedByteArray;
namespace regexp {
class BytecodeAnalysis : public ZoneObject {
public:
BytecodeAnalysis(Isolate* isolate, Zone* zone,
DirectHandle<TrustedByteArray> bytecode);
// Runs the analysis.
void Analyze();
void PrintBlock(uint32_t block_id);
// Queries
bool IsLoopHeader(uint32_t block_id) const;
bool UsesCurrentChar(uint32_t block_id) const;
bool LoadsCurrentChar(uint32_t block_id) const;
uint32_t GetBlockId(uint32_t bytecode_offset) const;
// Extended basic blocks (EBBs) are a sequence of blocks with a single entry
// (the first block in the EBB) and multiple exits. This is used for loop
// detection and reachability analysis.
int GetEbbId(uint32_t block_id) const;
uint32_t BlockStart(uint32_t block_id) const;
uint32_t BlockEnd(uint32_t block_id) const;
private:
// Information about a loop in the control flow graph.
struct LoopInfo {
uint32_t header_block_id;
BitVector members;
// Pairs of (source_block_id, target_block_id) where target is outside loop
// members.
ZoneVector<std::pair<uint32_t, uint32_t>> exits;
LoopInfo(uint32_t header_id, uint32_t num_blocks, Zone* zone)
: header_block_id(header_id), members(num_blocks, zone), exits(zone) {}
};
// Build the basic block graph.
// This is a single-pass builder that identifies block leaders, constructs
// successors and predecessors, and annotates blocks with data-flow
// properties (uses/loads current character).
void BuildBlocks();
// Compute reachability, extended basic blocks, and find loops.
// This performs a DFS on the graph constructed by BuildBlocks().
void AnalyzeControlFlow();
// The number of "real" blocks (those corresponding to bytecode).
uint32_t block_count() const {
DCHECK_GE(block_starts_.size(), 1 + kBlockStartsSentinelCount);
return static_cast<uint32_t>(block_starts_.size()) -
kBlockStartsSentinelCount;
}
// A dispatch node that acts as a central hub for all backtrack targets.
// "Backtrack" bytecodes jump to this node, and this node has edges to all
// possible "PushBacktrack" targets. This avoids O(N*M) edges in the graph
// where N is the number of backtrack sites and M is the number of targets.
uint32_t backtrack_dispatch_id() const { return block_count(); }
// Total count including the backtrack dispatch node.
uint32_t total_block_count() const {
return block_count() + kDispatchBlockCount;
}
Zone* zone_;
Handle<TrustedByteArray> bytecode_;
uint32_t length_;
static constexpr uint32_t kDispatchBlockCount = 1;
// The block_starts_ array has one extra element for the end of the last
// block.
static constexpr uint32_t kBlockStartsSentinelCount = 1;
// Backtrack bytecodes may jump to any backtrack target. We collect all
// PushBacktrack targets in the first pass.
ZoneVector<uint32_t> backtrack_targets_;
// Block boundaries. Index: block_id.
// Block[i] range is [ block_starts_[i], block_starts_[i+1] )
// The last entry in block_starts_ is equal to length_, serving as the
// end of the last block.
ZoneVector<uint32_t> block_starts_;
// Extended basic blocks (single entry, multiple exits).
// Which EBB a block belongs to. Index: block_id.
ZoneVector<int32_t> block_to_ebb_id_;
// Successors for each block. Index: block_id.
// Successors are sorted and unique.
ZoneVector<ZoneVector<uint32_t>> successors_;
// Predecessors for each block. Index: block_id.
// Predecessors are sorted and unique.
ZoneVector<ZoneVector<uint32_t>> predecessors_;
// Loops found in the graph.
ZoneVector<LoopInfo> loops_;
// Analysis Results
BitVector is_loop_header_; // Index: block_id.
BitVector uses_current_char_; // Index: block_id.
BitVector loads_current_char_; // Index: block_id.
// Whether a block ends with a 'Backtrack' bytecode.
BitVector terminates_with_backtrack_; // Index: block_id.
// List of (from, to) block pairs that represent back-edges in the DFS.
ZoneVector<std::pair<uint32_t, uint32_t>> back_edges_;
DisallowGarbageCollection no_gc_;
};
} // namespace regexp
} // namespace internal
} // namespace v8
#endif // V8_REGEXP_REGEXP_BYTECODE_ANALYSIS_H_