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/*
* Copyright (c) 2023 The WebM project authors. All rights reserved.
* Copyright (c) 2023, Alliance for Open Media. All rights reserved.
*
* This source code is subject to the terms of the BSD 2 Clause License and
* the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
* was not distributed with this source code in the LICENSE file, you can
* obtain it at www.aomedia.org/license/software. If the Alliance for Open
* Media Patent License 1.0 was not distributed with this source code in the
* PATENTS file, you can obtain it at www.aomedia.org/license/patent.
*/
#include <arm_neon.h>
#include "config/aom_config.h"
#include "config/aom_dsp_rtcd.h"
#include "aom/aom_integer.h"
#include "aom_dsp/arm/mem_neon.h"
#include "aom_dsp/arm/sum_neon.h"
static inline void highbd_sad4xhx4d_neon(const uint8_t *src_ptr, int src_stride,
const uint8_t *const ref_ptr[4],
int ref_stride, uint32_t res[4],
int h) {
const uint16_t *src16_ptr = CONVERT_TO_SHORTPTR(src_ptr);
const uint16_t *ref16_ptr0 = CONVERT_TO_SHORTPTR(ref_ptr[0]);
const uint16_t *ref16_ptr1 = CONVERT_TO_SHORTPTR(ref_ptr[1]);
const uint16_t *ref16_ptr2 = CONVERT_TO_SHORTPTR(ref_ptr[2]);
const uint16_t *ref16_ptr3 = CONVERT_TO_SHORTPTR(ref_ptr[3]);
uint32x4_t sum[4] = { vdupq_n_u32(0), vdupq_n_u32(0), vdupq_n_u32(0),
vdupq_n_u32(0) };
int i = 0;
do {
uint16x4_t s = vld1_u16(src16_ptr + i * src_stride);
uint16x4_t r0 = vld1_u16(ref16_ptr0 + i * ref_stride);
uint16x4_t r1 = vld1_u16(ref16_ptr1 + i * ref_stride);
uint16x4_t r2 = vld1_u16(ref16_ptr2 + i * ref_stride);
uint16x4_t r3 = vld1_u16(ref16_ptr3 + i * ref_stride);
sum[0] = vabal_u16(sum[0], s, r0);
sum[1] = vabal_u16(sum[1], s, r1);
sum[2] = vabal_u16(sum[2], s, r2);
sum[3] = vabal_u16(sum[3], s, r3);
} while (++i < h);
vst1q_u32(res, horizontal_add_4d_u32x4(sum));
}
static inline void highbd_sad8xhx4d_neon(const uint8_t *src_ptr, int src_stride,
const uint8_t *const ref_ptr[4],
int ref_stride, uint32_t res[4],
int h) {
const uint16_t *src16_ptr = CONVERT_TO_SHORTPTR(src_ptr);
const uint16_t *ref16_ptr0 = CONVERT_TO_SHORTPTR(ref_ptr[0]);
const uint16_t *ref16_ptr1 = CONVERT_TO_SHORTPTR(ref_ptr[1]);
const uint16_t *ref16_ptr2 = CONVERT_TO_SHORTPTR(ref_ptr[2]);
const uint16_t *ref16_ptr3 = CONVERT_TO_SHORTPTR(ref_ptr[3]);
// 'h_overflow' is the number of 8-wide rows we can process before 16-bit
// accumulators overflow. After hitting this limit accumulate into 32-bit
// elements. 65535 / 4095 ~= 16, so 16 8-wide rows.
const int h_overflow = 16;
// If block height 'h' is smaller than this limit, use 'h' instead.
const int h_limit = h < h_overflow ? h : h_overflow;
assert(h % h_limit == 0);
uint32x4_t sum_u32[4] = { vdupq_n_u32(0), vdupq_n_u32(0), vdupq_n_u32(0),
vdupq_n_u32(0) };
int h_tmp = h_limit;
int i = 0;
do {
uint16x8_t sum_u16[4] = { vdupq_n_u16(0), vdupq_n_u16(0), vdupq_n_u16(0),
vdupq_n_u16(0) };
do {
uint16x8_t s0 = vld1q_u16(src16_ptr + i * src_stride);
sum_u16[0] =
vabaq_u16(sum_u16[0], s0, vld1q_u16(ref16_ptr0 + i * ref_stride));
sum_u16[1] =
vabaq_u16(sum_u16[1], s0, vld1q_u16(ref16_ptr1 + i * ref_stride));
sum_u16[2] =
vabaq_u16(sum_u16[2], s0, vld1q_u16(ref16_ptr2 + i * ref_stride));
sum_u16[3] =
vabaq_u16(sum_u16[3], s0, vld1q_u16(ref16_ptr3 + i * ref_stride));
} while (++i < h_tmp);
sum_u32[0] = vpadalq_u16(sum_u32[0], sum_u16[0]);
sum_u32[1] = vpadalq_u16(sum_u32[1], sum_u16[1]);
sum_u32[2] = vpadalq_u16(sum_u32[2], sum_u16[2]);
sum_u32[3] = vpadalq_u16(sum_u32[3], sum_u16[3]);
h_tmp += h_limit;
h -= h_limit;
} while (h != 0);
vst1q_u32(res, horizontal_add_4d_u32x4(sum_u32));
}
static inline void highbd_sadwxhx4d_neon(const uint8_t *src_ptr, int src_stride,
const uint8_t *const ref_ptr[4],
int ref_stride, uint32_t res[4], int w,
int h, const int h_overflow) {
const uint16_t *src16_ptr = CONVERT_TO_SHORTPTR(src_ptr);
const uint16_t *ref16_ptr0 = CONVERT_TO_SHORTPTR(ref_ptr[0]);
const uint16_t *ref16_ptr1 = CONVERT_TO_SHORTPTR(ref_ptr[1]);
const uint16_t *ref16_ptr2 = CONVERT_TO_SHORTPTR(ref_ptr[2]);
const uint16_t *ref16_ptr3 = CONVERT_TO_SHORTPTR(ref_ptr[3]);
const int h_limit = h < h_overflow ? h : h_overflow;
assert(h % h_limit == 0);
uint32x4_t sum_u32[4] = { vdupq_n_u32(0), vdupq_n_u32(0), vdupq_n_u32(0),
vdupq_n_u32(0) };
do {
uint16x8_t sum_u16[4] = { vdupq_n_u16(0), vdupq_n_u16(0), vdupq_n_u16(0),
vdupq_n_u16(0) };
int i = h_limit;
do {
int j = 0;
do {
uint16x8_t s0 = vld1q_u16(src16_ptr + j);
sum_u16[0] = vabaq_u16(sum_u16[0], s0, vld1q_u16(ref16_ptr0 + j));
sum_u16[1] = vabaq_u16(sum_u16[1], s0, vld1q_u16(ref16_ptr1 + j));
sum_u16[2] = vabaq_u16(sum_u16[2], s0, vld1q_u16(ref16_ptr2 + j));
sum_u16[3] = vabaq_u16(sum_u16[3], s0, vld1q_u16(ref16_ptr3 + j));
uint16x8_t s1 = vld1q_u16(src16_ptr + j + 8);
sum_u16[0] = vabaq_u16(sum_u16[0], s1, vld1q_u16(ref16_ptr0 + j + 8));
sum_u16[1] = vabaq_u16(sum_u16[1], s1, vld1q_u16(ref16_ptr1 + j + 8));
sum_u16[2] = vabaq_u16(sum_u16[2], s1, vld1q_u16(ref16_ptr2 + j + 8));
sum_u16[3] = vabaq_u16(sum_u16[3], s1, vld1q_u16(ref16_ptr3 + j + 8));
j += 16;
} while (j < w);
src16_ptr += src_stride;
ref16_ptr0 += ref_stride;
ref16_ptr1 += ref_stride;
ref16_ptr2 += ref_stride;
ref16_ptr3 += ref_stride;
} while (--i != 0);
sum_u32[0] = vpadalq_u16(sum_u32[0], sum_u16[0]);
sum_u32[1] = vpadalq_u16(sum_u32[1], sum_u16[1]);
sum_u32[2] = vpadalq_u16(sum_u32[2], sum_u16[2]);
sum_u32[3] = vpadalq_u16(sum_u32[3], sum_u16[3]);
h -= h_limit;
} while (h != 0);
vst1q_u32(res, horizontal_add_4d_u32x4(sum_u32));
}
static inline void highbd_sad16xhx4d_neon(const uint8_t *src_ptr,
int src_stride,
const uint8_t *const ref_ptr[4],
int ref_stride, uint32_t res[4],
int h) {
// 'h_overflow' is the number of 16-wide rows we can process before 16-bit
// accumulators overflow. After hitting this limit accumulate into 32-bit
// elements. 65535 / 4095 ~= 16, so 8 16-wide rows.
const int h_overflow = 8;
highbd_sadwxhx4d_neon(src_ptr, src_stride, ref_ptr, ref_stride, res, 16, h,
h_overflow);
}
static inline void highbd_sad32xhx4d_neon(const uint8_t *src_ptr,
int src_stride,
const uint8_t *const ref_ptr[4],
int ref_stride, uint32_t res[4],
int h) {
// 'h_overflow' is the number of 32-wide rows we can process before 16-bit
// accumulators overflow. After hitting this limit accumulate into 32-bit
// elements. 65535 / 4095 ~= 16, so 4 32-wide rows.
const int h_overflow = 4;
highbd_sadwxhx4d_neon(src_ptr, src_stride, ref_ptr, ref_stride, res, 32, h,
h_overflow);
}
static inline void highbd_sad64xhx4d_neon(const uint8_t *src_ptr,
int src_stride,
const uint8_t *const ref_ptr[4],
int ref_stride, uint32_t res[4],
int h) {
// 'h_overflow' is the number of 64-wide rows we can process before 16-bit
// accumulators overflow. After hitting this limit accumulate into 32-bit
// elements. 65535 / 4095 ~= 16, so 2 64-wide rows.
const int h_overflow = 2;
highbd_sadwxhx4d_neon(src_ptr, src_stride, ref_ptr, ref_stride, res, 64, h,
h_overflow);
}
static inline void highbd_sad128xhx4d_neon(const uint8_t *src_ptr,
int src_stride,
const uint8_t *const ref_ptr[4],
int ref_stride, uint32_t res[4],
int h) {
// 'h_overflow' is the number of 128-wide rows we can process before 16-bit
// accumulators overflow. After hitting this limit accumulate into 32-bit
// elements. 65535 / 4095 ~= 16, so 1 128-wide rows.
const int h_overflow = 1;
highbd_sadwxhx4d_neon(src_ptr, src_stride, ref_ptr, ref_stride, res, 128, h,
h_overflow);
}
#define HBD_SAD_WXH_4D_NEON(w, h) \
void aom_highbd_sad##w##x##h##x4d_neon( \
const uint8_t *src, int src_stride, const uint8_t *const ref_array[4], \
int ref_stride, uint32_t sad_array[4]) { \
highbd_sad##w##xhx4d_neon(src, src_stride, ref_array, ref_stride, \
sad_array, (h)); \
}
HBD_SAD_WXH_4D_NEON(4, 4)
HBD_SAD_WXH_4D_NEON(4, 8)
HBD_SAD_WXH_4D_NEON(8, 4)
HBD_SAD_WXH_4D_NEON(8, 8)
HBD_SAD_WXH_4D_NEON(8, 16)
HBD_SAD_WXH_4D_NEON(16, 8)
HBD_SAD_WXH_4D_NEON(16, 16)
HBD_SAD_WXH_4D_NEON(16, 32)
HBD_SAD_WXH_4D_NEON(32, 16)
HBD_SAD_WXH_4D_NEON(32, 32)
HBD_SAD_WXH_4D_NEON(32, 64)
HBD_SAD_WXH_4D_NEON(64, 32)
HBD_SAD_WXH_4D_NEON(64, 64)
HBD_SAD_WXH_4D_NEON(64, 128)
HBD_SAD_WXH_4D_NEON(128, 64)
HBD_SAD_WXH_4D_NEON(128, 128)
#if !CONFIG_REALTIME_ONLY
HBD_SAD_WXH_4D_NEON(4, 16)
HBD_SAD_WXH_4D_NEON(8, 32)
HBD_SAD_WXH_4D_NEON(16, 4)
HBD_SAD_WXH_4D_NEON(16, 64)
HBD_SAD_WXH_4D_NEON(32, 8)
HBD_SAD_WXH_4D_NEON(64, 16)
#endif // !CONFIG_REALTIME_ONLY
#undef HBD_SAD_WXH_4D_NEON
#define HBD_SAD_SKIP_WXH_4D_NEON(w, h) \
void aom_highbd_sad_skip_##w##x##h##x4d_neon( \
const uint8_t *src, int src_stride, const uint8_t *const ref_array[4], \
int ref_stride, uint32_t sad_array[4]) { \
highbd_sad##w##xhx4d_neon(src, 2 * src_stride, ref_array, 2 * ref_stride, \
sad_array, ((h) >> 1)); \
sad_array[0] <<= 1; \
sad_array[1] <<= 1; \
sad_array[2] <<= 1; \
sad_array[3] <<= 1; \
}
HBD_SAD_SKIP_WXH_4D_NEON(8, 16)
HBD_SAD_SKIP_WXH_4D_NEON(16, 16)
HBD_SAD_SKIP_WXH_4D_NEON(16, 32)
HBD_SAD_SKIP_WXH_4D_NEON(32, 16)
HBD_SAD_SKIP_WXH_4D_NEON(32, 32)
HBD_SAD_SKIP_WXH_4D_NEON(32, 64)
HBD_SAD_SKIP_WXH_4D_NEON(64, 32)
HBD_SAD_SKIP_WXH_4D_NEON(64, 64)
HBD_SAD_SKIP_WXH_4D_NEON(64, 128)
HBD_SAD_SKIP_WXH_4D_NEON(128, 64)
HBD_SAD_SKIP_WXH_4D_NEON(128, 128)
#if !CONFIG_REALTIME_ONLY
HBD_SAD_SKIP_WXH_4D_NEON(4, 16)
HBD_SAD_SKIP_WXH_4D_NEON(8, 32)
HBD_SAD_SKIP_WXH_4D_NEON(16, 64)
HBD_SAD_SKIP_WXH_4D_NEON(64, 16)
#endif // !CONFIG_REALTIME_ONLY
#undef HBD_SAD_SKIP_WXH_4D_NEON
static inline void highbd_sad4xhx3d_neon(const uint8_t *src_ptr, int src_stride,
const uint8_t *const ref_ptr[4],
int ref_stride, uint32_t res[4],
int h) {
const uint16_t *src16_ptr = CONVERT_TO_SHORTPTR(src_ptr);
const uint16_t *ref16_ptr0 = CONVERT_TO_SHORTPTR(ref_ptr[0]);
const uint16_t *ref16_ptr1 = CONVERT_TO_SHORTPTR(ref_ptr[1]);
const uint16_t *ref16_ptr2 = CONVERT_TO_SHORTPTR(ref_ptr[2]);
uint32x4_t sum[3] = { vdupq_n_u32(0), vdupq_n_u32(0), vdupq_n_u32(0) };
int i = 0;
do {
uint16x4_t s = vld1_u16(src16_ptr + i * src_stride);
uint16x4_t r0 = vld1_u16(ref16_ptr0 + i * ref_stride);
uint16x4_t r1 = vld1_u16(ref16_ptr1 + i * ref_stride);
uint16x4_t r2 = vld1_u16(ref16_ptr2 + i * ref_stride);
sum[0] = vabal_u16(sum[0], s, r0);
sum[1] = vabal_u16(sum[1], s, r1);
sum[2] = vabal_u16(sum[2], s, r2);
} while (++i < h);
res[0] = horizontal_add_u32x4(sum[0]);
res[1] = horizontal_add_u32x4(sum[1]);
res[2] = horizontal_add_u32x4(sum[2]);
}
static inline void highbd_sad8xhx3d_neon(const uint8_t *src_ptr, int src_stride,
const uint8_t *const ref_ptr[4],
int ref_stride, uint32_t res[4],
int h) {
const uint16_t *src16_ptr = CONVERT_TO_SHORTPTR(src_ptr);
const uint16_t *ref16_ptr0 = CONVERT_TO_SHORTPTR(ref_ptr[0]);
const uint16_t *ref16_ptr1 = CONVERT_TO_SHORTPTR(ref_ptr[1]);
const uint16_t *ref16_ptr2 = CONVERT_TO_SHORTPTR(ref_ptr[2]);
// 'h_overflow' is the number of 8-wide rows we can process before 16-bit
// accumulators overflow. After hitting this limit accumulate into 32-bit
// elements. 65535 / 4095 ~= 16, so 16 8-wide rows.
const int h_overflow = 16;
// If block height 'h' is smaller than this limit, use 'h' instead.
const int h_limit = h < h_overflow ? h : h_overflow;
assert(h % h_limit == 0);
uint32x4_t sum_u32[3] = { vdupq_n_u32(0), vdupq_n_u32(0), vdupq_n_u32(0) };
int h_tmp = h_limit;
int i = 0;
do {
uint16x8_t sum_u16[3] = { vdupq_n_u16(0), vdupq_n_u16(0), vdupq_n_u16(0) };
do {
uint16x8_t s0 = vld1q_u16(src16_ptr + i * src_stride);
sum_u16[0] =
vabaq_u16(sum_u16[0], s0, vld1q_u16(ref16_ptr0 + i * ref_stride));
sum_u16[1] =
vabaq_u16(sum_u16[1], s0, vld1q_u16(ref16_ptr1 + i * ref_stride));
sum_u16[2] =
vabaq_u16(sum_u16[2], s0, vld1q_u16(ref16_ptr2 + i * ref_stride));
} while (++i < h_tmp);
sum_u32[0] = vpadalq_u16(sum_u32[0], sum_u16[0]);
sum_u32[1] = vpadalq_u16(sum_u32[1], sum_u16[1]);
sum_u32[2] = vpadalq_u16(sum_u32[2], sum_u16[2]);
h_tmp += h_limit;
h -= h_limit;
} while (h != 0);
res[0] = horizontal_add_u32x4(sum_u32[0]);
res[1] = horizontal_add_u32x4(sum_u32[1]);
res[2] = horizontal_add_u32x4(sum_u32[2]);
}
static inline void highbd_sadwxhx3d_neon(const uint8_t *src_ptr, int src_stride,
const uint8_t *const ref_ptr[4],
int ref_stride, uint32_t res[4], int w,
int h, const int h_overflow) {
const uint16_t *src16_ptr = CONVERT_TO_SHORTPTR(src_ptr);
const uint16_t *ref16_ptr0 = CONVERT_TO_SHORTPTR(ref_ptr[0]);
const uint16_t *ref16_ptr1 = CONVERT_TO_SHORTPTR(ref_ptr[1]);
const uint16_t *ref16_ptr2 = CONVERT_TO_SHORTPTR(ref_ptr[2]);
uint32x4_t sum_u32[3] = { vdupq_n_u32(0), vdupq_n_u32(0), vdupq_n_u32(0) };
const int h_limit = h < h_overflow ? h : h_overflow;
assert(h % h_limit == 0);
do {
uint16x8_t sum_u16[3] = { vdupq_n_u16(0), vdupq_n_u16(0), vdupq_n_u16(0) };
int i = h_limit;
do {
int j = 0;
do {
uint16x8_t s0 = vld1q_u16(src16_ptr + j);
sum_u16[0] = vabaq_u16(sum_u16[0], s0, vld1q_u16(ref16_ptr0 + j));
sum_u16[1] = vabaq_u16(sum_u16[1], s0, vld1q_u16(ref16_ptr1 + j));
sum_u16[2] = vabaq_u16(sum_u16[2], s0, vld1q_u16(ref16_ptr2 + j));
uint16x8_t s1 = vld1q_u16(src16_ptr + j + 8);
sum_u16[0] = vabaq_u16(sum_u16[0], s1, vld1q_u16(ref16_ptr0 + j + 8));
sum_u16[1] = vabaq_u16(sum_u16[1], s1, vld1q_u16(ref16_ptr1 + j + 8));
sum_u16[2] = vabaq_u16(sum_u16[2], s1, vld1q_u16(ref16_ptr2 + j + 8));
j += 16;
} while (j < w);
src16_ptr += src_stride;
ref16_ptr0 += ref_stride;
ref16_ptr1 += ref_stride;
ref16_ptr2 += ref_stride;
} while (--i != 0);
sum_u32[0] = vpadalq_u16(sum_u32[0], sum_u16[0]);
sum_u32[1] = vpadalq_u16(sum_u32[1], sum_u16[1]);
sum_u32[2] = vpadalq_u16(sum_u32[2], sum_u16[2]);
h -= h_limit;
} while (h != 0);
res[0] = horizontal_add_u32x4(sum_u32[0]);
res[1] = horizontal_add_u32x4(sum_u32[1]);
res[2] = horizontal_add_u32x4(sum_u32[2]);
}
static inline void highbd_sad16xhx3d_neon(const uint8_t *src_ptr,
int src_stride,
const uint8_t *const ref_ptr[4],
int ref_stride, uint32_t res[4],
int h) {
// 'h_overflow' is the number of 16-wide rows we can process before 16-bit
// accumulators overflow. After hitting this limit accumulate into 32-bit
// elements. 65535 / 4095 ~= 16, so 8 16-wide rows.
const int h_overflow = 8;
highbd_sadwxhx3d_neon(src_ptr, src_stride, ref_ptr, ref_stride, res, 16, h,
h_overflow);
}
static inline void highbd_sad32xhx3d_neon(const uint8_t *src_ptr,
int src_stride,
const uint8_t *const ref_ptr[4],
int ref_stride, uint32_t res[4],
int h) {
// 'h_overflow' is the number of 32-wide rows we can process before 16-bit
// accumulators overflow. After hitting this limit accumulate into 32-bit
// elements. 65535 / 4095 ~= 16, so 4 32-wide rows.
const int h_overflow = 4;
highbd_sadwxhx3d_neon(src_ptr, src_stride, ref_ptr, ref_stride, res, 32, h,
h_overflow);
}
static inline void highbd_sad64xhx3d_neon(const uint8_t *src_ptr,
int src_stride,
const uint8_t *const ref_ptr[4],
int ref_stride, uint32_t res[4],
int h) {
// 'h_overflow' is the number of 64-wide rows we can process before 16-bit
// accumulators overflow. After hitting this limit accumulate into 32-bit
// elements. 65535 / 4095 ~= 16, so 2 64-wide rows.
const int h_overflow = 2;
highbd_sadwxhx3d_neon(src_ptr, src_stride, ref_ptr, ref_stride, res, 64, h,
h_overflow);
}
static inline void highbd_sad128xhx3d_neon(const uint8_t *src_ptr,
int src_stride,
const uint8_t *const ref_ptr[4],
int ref_stride, uint32_t res[4],
int h) {
// 'h_overflow' is the number of 128-wide rows we can process before 16-bit
// accumulators overflow. After hitting this limit accumulate into 32-bit
// elements. 65535 / 4095 ~= 16, so 1 128-wide rows.
const int h_overflow = 1;
highbd_sadwxhx3d_neon(src_ptr, src_stride, ref_ptr, ref_stride, res, 128, h,
h_overflow);
}
#define HBD_SAD_WXH_3D_NEON(w, h) \
void aom_highbd_sad##w##x##h##x3d_neon( \
const uint8_t *src, int src_stride, const uint8_t *const ref_array[4], \
int ref_stride, uint32_t sad_array[4]) { \
highbd_sad##w##xhx3d_neon(src, src_stride, ref_array, ref_stride, \
sad_array, (h)); \
}
HBD_SAD_WXH_3D_NEON(4, 4)
HBD_SAD_WXH_3D_NEON(4, 8)
HBD_SAD_WXH_3D_NEON(8, 4)
HBD_SAD_WXH_3D_NEON(8, 8)
HBD_SAD_WXH_3D_NEON(8, 16)
HBD_SAD_WXH_3D_NEON(16, 8)
HBD_SAD_WXH_3D_NEON(16, 16)
HBD_SAD_WXH_3D_NEON(16, 32)
HBD_SAD_WXH_3D_NEON(32, 16)
HBD_SAD_WXH_3D_NEON(32, 32)
HBD_SAD_WXH_3D_NEON(32, 64)
HBD_SAD_WXH_3D_NEON(64, 32)
HBD_SAD_WXH_3D_NEON(64, 64)
HBD_SAD_WXH_3D_NEON(64, 128)
HBD_SAD_WXH_3D_NEON(128, 64)
HBD_SAD_WXH_3D_NEON(128, 128)
#if !CONFIG_REALTIME_ONLY
HBD_SAD_WXH_3D_NEON(4, 16)
HBD_SAD_WXH_3D_NEON(8, 32)
HBD_SAD_WXH_3D_NEON(16, 4)
HBD_SAD_WXH_3D_NEON(16, 64)
HBD_SAD_WXH_3D_NEON(32, 8)
HBD_SAD_WXH_3D_NEON(64, 16)
#endif // !CONFIG_REALTIME_ONLY
#undef HBD_SAD_WXH_3D_NEON