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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GMPPlatform_h_
#define GMPPlatform_h_
#include "mozilla/RefPtr.h"
#include "gmp-platform.h"
#include <functional>
#include "mozilla/gmp/PGMPChild.h"
namespace mozilla {
#ifdef XP_WIN
struct ModulePaths;
#endif
namespace ipc {
class ByteBuf;
} // namespace ipc
namespace gmp {
class GMPChild;
void InitPlatformAPI(GMPPlatformAPI& aPlatformAPI, GMPChild* aChild);
void ShutdownPlatformAPI();
GMPErr RunOnMainThread(GMPTask* aTask);
GMPTask* NewGMPTask(std::function<void()>&& aFunction);
GMPErr SetTimerOnMainThread(GMPTask* aTask, int64_t aTimeoutMS);
/**
* This is intended to be used by encoders/decoders that will make a GMP call
* that is a synchronous post to the GMP worker thread. Because the GMP worker
* threads can synchronously callback to the main thread, this has the potential
* for a deadlock. If the encoder/decoder tracks any outstanding requests that
* will result in a synchronous callback to the main thread, we can simply spin
* the event loop on those callbacks until they are completed. Then we can
* safefully make our own synchronous call to the GMP worker thread without fear
* of a deadlock.
*
* Note that each encoder/decoder has its own worker thread, so assuming we
* drain the synchronous events for that specific encoder/decoder, we know there
* are no more forthcoming to cause us to deadlock.
*/
using SpinPendingPredicate = std::function<bool()>;
bool SpinPendingGmpEventsUntil(const SpinPendingPredicate& aPred,
uint32_t aTimeoutMs);
void SendFOGData(ipc::ByteBuf&& buf);
#ifdef XP_WIN
RefPtr<PGMPChild::GetModulesTrustPromise> SendGetModulesTrust(
ModulePaths&& aModules, bool aRunNormal);
#endif
} // namespace gmp
} // namespace mozilla
#endif // GMPPlatform_h_